Editor-in-Chief at the Learning Counsel, Cebron Walker and Lynsey Jenkins, Marketing Director at LapCabby, recently discussed the incredible economic potential of the digital classroom. Alongside this, they look into the way in which these classrooms are being built and developed, and whether this is the correct, and in fact best route for success.
Cebron highlights the importance in the US to keep up with “tech developments — both the hardware and the digital content” and effectively integrate technologies into the learning curriculum. The article also discusses why the US must work hand-in-hand with the UK as knowledge sharing across the pond is essential to the success of edtech advances, for instance gamification processes in the classroom.
Lynsey and Cebron put the two technological developments under the spotlight – Gamification and the Device Mesh. To pinpoint at how these factors will impact digital education, shaping and driving trends in the next year, we must take all implicating factors into account – which will likely be specific and differ to each organisation.
Cebron went on to feature a report which recently crossed his desk from Futuresource Consulting, stating that “spending on educational hardware, such as Chromebooks, classroom displays and mobile PCs, rose to $15 billion globally last year. It further stated that the growth has been strong over the past several years, rising $4.5 billion since 2012.”
This presents the undeniable growth of technology and device proliferation in education, alongside the opportunity imparted on educational establishments for new technologies and digital advances to enhance learning.
As Cebron nicely summarized, “Gamification and the device mesh are just two of the current crop of technology-based trends that are being adopted in educational environments. But the technology is only half of the debate: for it to be fully successful, we also need to make sure that technology’s impact on learning is positive and measurable. Check out our guide on effectively managing classroom devices for more on successful integration.
It isn’t enough that people are now taking science lessons in iPads or in virtual reality – this must have a concrete impact on retention, comprehension and the transfer of this knowledge to skills in employment.” Read more and get the full article from The Learning Counsel.