Gamification and the ‘device mesh’ in edtech with academy today

Lynsey Jenkins, Marketing Director here at LapCabby chatted to Academy Today on the ever-increasing buzz surrounding the Digital classroom, and integration of the device mesh and gamification into this environment.

Lynsey highlights the importance in not just selecting tech, but, making sure digital is practical, “gamification and the device mesh are just two examples of a raft of technology-based trends that are being considered in education, across the breadth of the industry. But the technology is only part of the journey: for it to be fully successful, we also need to make sure that these ideas are implemented correctly on a practical basis. It isn’t enough that people are now taking science lessons in virtual reality.

Schools must also consider if the devices are secure enough for pupils to use; that they can be accommodated within the school and kept safe; and most importantly that this has a clear benefit to learning and is within the organisation’s means to support.

But as long as technology is carefully implemented, deployed and monitored in a method that enhances the expertise of skilled teachers and the curriculum, then a fully realised digital classroom could be closer than we think.”

Read the full article with Academy Today here.

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  • User Code is any 6 digit single entry code that can be input to lock and unlock a single compartment, once unlocked the lock will reset ready for the next user
  • Technician Code is a factory default code to be reset upon first use to ensure security, this code allows access to any compartment if a User Code is forgotten
  • Master Code is a factory default code for each lock that will restore the digital lock back to factory its setting, removing access using any previous codes installed